It's dark in the sewers, but there is enough light for the group of five heroes to make out several Vahzilok a distance away from them. The heroes prepare for battle. "Ready?" one hero asks, and everyone nods in agreement. Suddenly a flash of blue light surrounds one of the Vahzilok, who reappears right next to the hero group. They fall on it with aggression - the Mortificator doesn't have a chance to react before it is beaten into submission. All of the heroes relax for the moment. "Well, that was easy," says a Scrapper. "Next!"
Such scenes can be seen repeated all over Paragon City. Using this technique, heroes can pull villains into pure beatdown situations and possibly remove the challenge from any conflict.
Some citizens have no problem with this - the perception is that any tactic that is successful in beating back villain groups must be a valid one. The use of teleportation in this way is definitely a useful tool, but some believe that such methods hurt heroes in the long run.
Mason Hammer, a retired hero and now hero commentator, dislikes seeing teleport foe used with such frequency. "I understand that it makes the job easier and can really appreciate that. But it also means that heroes are able to increase their security level without gaining the experience of dealing with large, chaotic situations. Such situations can occur at any time in the life of a hero, so those who are used to having villains just served to them on a platter are just setting themselves up for a fall later on."
Mr Hammer also commented that the Rikti invasion should serve as a warning to all heroes that disaster could happen at any time, so heroes should prepare themselves for everything and go up against as many different villain groups as possible for "training".
Heroes that were contacted regarding their use of teleport foe refused to comment in depth about the issue, except to say, "If it ain't broke, why fix it?"
